Aplication designed to assist frequent moviegoers in metropolitan areas. Its
primary purpose is to facilitate snack ordering within movie theatres. As a user, you can
conveniently order food directly from your seat or choose to pick it up from the counter.
Our target customers are individuals aged between 20-60 years old who lead busy lives (such as
parents, working students, etc.) but still enjoy the opportunity to unwind and indulge in snacks
while at the movie theatre.
User personas are representations of human profiles based on archetypal descriptions derived from research. They are valuable in humanizing design focus, testing scenarios, and fostering empathy with real users.
Mapping Christopher's user journey highlighted the benefit of integrating ticket purchasing and
snack ordering within the main Movie Theatre app. It also revealed the potential effectiveness of
sending app offers to our users.
Mapping Joana helped me understand various user needs, such as food allergies and intolerances. It
shed light on how her busy schedule impacts her day-to-day activities.
To address users' pain points effectively, I began by designing a solution using pencil and paper. This approach allowed for quick iteration and exploration of various ideas in a cost-effective manner. Once I finalized the screen designs, I proceeded to create digital wireframes. You can see examples of both paper wireframes and digital wireframes below.
I have also created a low-fidelity prototype based on the digital wireframes. This prototype allows users to order snacks at a movie theater. Please follow the link below to access the low-fidelity prototype.
I conducted two rounds of usability studies. The findings from the first study guided the transition from wireframes to mockups. The second study, which utilized a high-fidelity prototype, identified areas in the mockups that required refinement.
Finally, after numerous iterations, I created the final mockup, which allowed me to deliver the high-fidelity prototype. Please click the button below to interact with the high-fidelity prototype.
Impact:
The app allows users to find the snacks they need at the right moment when at a
movie theater. This snack ordering app is an amazing solution for parents who go to the movie theater
with their children.
What I learned:
While designing the Movie Theater app, I didn't anticipate the many
considerations and pains in the user journey. Iteration was key in approaching and solving the
challenges in this project.
Please follow the links below to access the high-fidelity prototype and the documentation of this project.