This project focuses on addressing the challenges faced by remote universities and the need for individuals working and studying there to establish a sense of community. It was undertaken as part of my information architecture subject for the master's degree in UX Design at the Open University of Catalonia.
Adobe Indesign • Optimal Workshop • Figma
The solution I developed for this project focuses on building a community by enabling students to connect with each other and addressing their needs. In this app, users can engage in virtual study sessions using the "Study With Me" method. They can also view the subjects other users are studying, the languages they speak and understand, and recommend resources to each other. The proposed solution allows users to access and register for events, both virtual and in-person. Additionally, students and professors can schedule private virtual meetings through the app.
In the initial phase of the project, I created scenarios and a user journey map to empathize with the users and understand their needs. Based on the insights gained from this phase, I identified the information requirements for the platform and created a content inventory. I conducted monitored card sorting using Optimal Workshop, where I supervised users and encouraged them to think aloud, allowing me to gather additional insights. Subsequently, I worked on the navigation tree and user flow, which informed the creation of a low-fidelity prototype.
Scenarios are employed in various situations, but in this case, I utilized them during the ideation phase to craft concise narratives about users utilizing my product to accomplish specific tasks. These scenarios offer valuable context and a shared understanding, aiding me in generating design solutions.
The User Journey Map, a visual representation of the user's interactions and experiences with the product, played a crucial role in identifying and strategizing the key moments throughout their journey. It provided valuable insights into their needs, emotions, and pain points, allowing me to design a more intuitive and satisfying user experience.
Card sorting is a research technique used to understand how people perceive and organize information. In this project, I opted for a monitored hybrid card sorting approach. During this research process, users were given a set of cards and asked to categorize them based on their own understanding. They were also given the flexibility to create new cards if they felt it was necessary. By closely monitoring this process, valuable insights were gathered to inform the information architecture and organization of the product.
The navigation tree was instrumental in assessing the structure of the UOC app and determining the ease with which users can locate items within it. By utilizing the navigation tree, I gained valuable insights into the organization and hierarchy of the app's content, ensuring an intuitive and user-friendly navigation experience.
Paper wireframing involves creating basic outlines of a digital experience, such as an app or a website. There are several compelling reasons to utilize paper wireframes, including their speed, cost-effectiveness, and ability to facilitate idea exploration and focus. In the context of this project, I developed 21 distinct paper screens to illustrate user interactions and demonstrate the functionality of the platform.
While this information architecture project has reached its current stage, there are several further steps to consider in the process:
Please follow the links below to access the prototype. This project was part of my Master's Degree at the Open University of Catalonia in Barcelona, Spain. Consequently, all the documentation is in Spanish. I apologize for any inconvenience caused.